Rust LLDB error: module importing failed: No module named 'renderers'

See original GitHub issue

Environment

  • IntelliJ Rust plugin version: 0.4.170.4627-221
  • Rust toolchain version: 1.60.0 (7737e0b5c 2022-04-04) x86_64-pc-windows-msvc
  • IDE name and version: PyCharm 2022.1.1 Professional Edition (PY-221.5591.52)
  • Operating system: Windows 10 10.0
  • Macro expansion engine: new
  • Name resolution engine: new

I’m using the Visual Studio 2019 build tools for the toolchain.

Problem description

When debugging a program, I get the following in the Rust LLDB panel:

error: module importing failed: No module named ‘renderers’ File “temp.py”, line 1, in <module>

error: ‘jb_renderers_set_diagnostics_level’ is not a valid command. error: module importing failed: No module named ‘renderers’ File “temp.py”, line 1, in <module>

error: ‘jb_renderers_loaders_add’ is not a valid command. Breakpoint 1: where = test01.exe`std::panicking::rust_panic() at panicking.rs:743, address = 0x0000000140009d60 error: ‘jb_renderers_set_global_hex’ is not a valid command.

And at each command,

error: ‘jb_renderers_set_global_hex’ is not a valid command.

Steps to reproduce

  • create new Rust project
  • keep the default code:
fn main() {
    println!("Hello, world!");
}
  • place a breakpoint on the print line
  • Debug ‘run’ (shift-F9) => error in the LLDB panel

Issue Analytics

  • State:open
  • Created a year ago
  • Comments:6 (3 by maintainers)

github_iconTop GitHub Comments

1reaction
blueglyphcommented, May 19, 2022

@ortem This solves the issue, thanks a lot!

0reactions
ortemcommented, May 19, 2022

@blueglyph I think the simplest workaround would be to disable Enable NatVis renderers for LLDB checkbox in File | Settings | Build, Execution, Deployment | Debugger | Data Views | C/C++ settings. Please let us know if that solves the problem with annoying error messages.

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