Could not find EGL in Mac OSX
See original GitHub issueHi, I tried to install gfootball following the instructions in README.md, but got an error like below
-- Found OpenGL: /Library/Developer/CommandLineTools/SDKs/MacOSX11.0.sdk/System/Library/Frameworks/OpenGL.framework
CMake Error at CMakeModules/FindPackageHandleStandardArgs.cmake:110 (MESSAGE):
Could NOT find EGL (missing: EGL_LIBRARY EGL_INCLUDE_DIR)
Call Stack (most recent call first):
CMakeModules/FindPackageHandleStandardArgs.cmake:301 (_FPHSA_FAILURE_MESSAGE)
CMakeModules/FindEGL.cmake:72 (find_package_handle_standard_args)
CMakeLists.txt:34 (FIND_PACKAGE)
-- Configuring incomplete, errors occurred!
It seems the gfootball_engine needs EGL library and can not find it in my Mac OSX system. Did I miss something about the installation steps ?
Issue Analytics
- State:
- Created 3 years ago
- Comments:7 (4 by maintainers)
Top Results From Across the Web
Can I use EGL in OSX? - Stack Overflow
Mali says it has a simulator for Mac but I don't know if it is accelerated or is only for its hardware (it...
Read more >OSX EGL libraries - Ogre Forums - Ogre3D
I'm trying to compile an ogre application on Mac OSX, but sadly the linker can't seem to find the following file: fatal error:...
Read more >Troubleshooting — iGibson 2.2.1 documentation - GitHub Pages
Unable to initialize EGL ... It is a good idea to run ldconfig -p | grep EGL and you should be...
Read more >Mesa EGL - Apple Open Source
By default, EGL is enabled. When disabled, the main library and the drivers will not be built. ... The directory EGL drivers should...
Read more >2 problems with macosx - Google Groups
thanks for releasing SwiftShader. I was trying to use the EGL library and GLESv2 renderer on MacOSX and encountered two problems: 1. I...
Read more >
Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free
Top Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Indeed, the latest version of GRF requires EGL to support off-screen rendering. But it’s not the case for MacOS, and as far as I know, EGL is not supported on Mac OS. I’ll check if it is possible to add a quick fix and will send a PR.
@nicklhy @yagelmeister You can check out PR (#269), everything should work now.